External Services
While my main focus is on delivering high-quality 3D services, some projects benefit from additional skills outside my core expertise. For this reason, I collaborate with trusted external professionals whose specialized knowledge allows me to offer a wider range of creative solutions, from rigging and technical art (Unreal, physics simulations, motion capture) to animation support, compositing, and post-production, ensuring consistent quality from concept to final delivery.
Explore the external partners below, independent professionals I team up with to broaden your project’s possibilities.
Edoardo Di Savina
Technical Artist
Technical Artist specializing in Unreal Engine 5, with experience creating cinematics, simulations, and real-time rendering.
I combine artistic and technical skills to develop complex projects. Passionate about gaming and digital storytelling, I turn creative ideas into high-impact visual content, blending technical precision with artistic sensibility.
Projects
I developed a remake of the Metal Gear Solid 2 cutscene using Unreal Engine 5, handling every technical and artistic aspect, from rebuilding environments and characters to implementing motion capture, cloth simulation, and real-time rendering.
The project is an exercise in advanced technical artistry, aimed at demonstrating how next-generation technologies can enhance and reinterpret an iconic video-game narrative language through a contemporary lens.
Roberta Quatraro
Rigging Artist – Characters & Props
Hi, I’m Roberta, 3D Rigger. I found rigging almost by chance and never looked back. After years studying Medicine, the safe, structured path, I followed a lasting love for animation born with early Disney and Pixar films. I left university, trained in modeling and animation, and fell for rigging at AIV. Since then I’ve freelanced on SteamRush, Ancora: Quest for Atlantis, and BloodLoop. I also worked on MechWest (AnimSchool Studios, YouTube), the Ruben character for Vivo Animation School, and a Montana TV spot. From characters to props and complex mechanisms, I make things move truly as you imagine. Challenge accepted!
Projects
That’s Ruben, a character I rigged for Vivo Animation School.
The rig includes IK/FK systems, space switching, reverse foot, hybrid spine and twist chains for body and limbs. The twist setup is driven by quaternion math to keep it clean, light and smooth.
To support cartoon-style animation, I added ribbons and deformers for extreme poses.
The face rig is joint-based with corrective blendshapes, plus a custom curve system for the mouth and lips, inspired by 2D-style expression.
Questions about my 3D services or external partner services? Use the form below.
Contact me
Let’s bring your idea to life.
Have a project in mind or just curious about what we can create together?
Get in touch, I’m happy to answer questions, discuss your vision, or prepare a custom quote.
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