Where ideas become 3D

Custom 3D content tailored for those who work with imagination. Modeling, texturing, and rendering crafted with attention to detail.

Idea

Everything starts with a consultation: I listen to your needs, analyze the context, and gather references to define a clear creative and functional direction aligned with your vision. If we can think it, we can make it.

Process

I bring the idea to life through a solid pipeline: modeling, sculpting, UV, and texturing seamlessly integrated in a flexible and detail‑oriented workflow. Every phase ensures quality, consistency, and timing.

Delivery

From refinement to lighting, rendering, and final output preparation. Each asset is optimized and packaged ready for use, whether in a game, cinematic scene, or an advertising project. Nothing is leaving my desk until it works flawlessly.

The Mind Behind BK4

Technical skills, style, and a clear vision

My name is Kevin, and I’m a freelance 3D Artist. I founded BK4 Creative Studio to offer custom digital services tailored to projects in video games, film, advertising, and visual communication.

I work across modeling, sculpting, texturing, rendering, and more—with a hybrid style that combines realism and stylization, always crafted with reat attention to detail. I collaborate with all kinds of clients, studios, agencies, and independent creatives—ensuring clear communication, reliable timelines, and streamlined workflows using professional tools at every stage of production.

Projects

A curated selection of 3D works , from props and environments to stylized characters.
For the full collection of my works, visit my complete portfolio on ArtStation, with a direct link in the social section below.

Character – Jigokuten

A demon with a defiant grin, blending stylized shapes with realistic detail. Jigokuten draws inspiration from Dante’s Inferno, embodying a powerful yet controlled aesthetic. Glossy skin, sculpted horns, and exaggerated anatomy are carefully balanced to create a character that feels expressive and iconic.

Props – Demonic Scythe

A weapon that looks alive: the blade fuses bones, fangs, and organic membranes into a mix of fantasy and horror. Inspired by Nightmare’s Soul Edge from Soul Calibur, this scythe merges realistic surfaces with stylized design, resulting in a prop that feels both menacing and otherworldly.

Environment – Music Studio

A fully realistic 3D recreation of a modern recording studio, designed for lighting, composition, and material rendering practice. From the wooden floor to the acoustic panels, every detail is crafted to simulate a believable, intimate space dedicated to sound and creativity.

All Portfolio

For a complete overview of my work, just click the button beside to access the full portfolio.

Partners

BK4 Creative Studio is a personal project, but I don’t always work alone.
To offer a complete and flexible service, I collaborate with selected professionals who support and complement my work when needed.
They are trusted creatives who share my commitment to detail, quality, and vision people I trust implicitly for the excellence of their work and the reliability they bring to every project.

Edoardo Di Savina

Technical Artist

Technical Artist specialized in Unreal Engine, with a strong focus on real-time rendering, advanced physics simulations (cloth, physics assets), modular rigging, and motion capture integration. Combining artistic sensibility with technical expertise, he creates cinematic-quality visuals while maintaining high performance and smooth integration within complex production pipelines.

Kevin La Ferla

CEO & Lead 3D Artist

Founder of BK4 Creative Studio and 3D Artist specialized in stylized and semi-realistic visuals. I bring characters, props, and environments to life with a strong focus on detail, quality, and expressive design.

Roberta Quatraro

Rigging Artist – Characters & Props

I build the systems that make things come alive. From props to characters, I design reliable, flexible rigs that keep production moving whether it’s for games, ads, or animated features.

Services

Whether you need a game-ready asset or a polished render, I offer modeling, UVs, texturing, and rendering, all adapted to your project’s needs.

3D Modeling & Sculpting

High-poly and low-poly modeling for characters, props, and environments. Clean topology and sculpted detail optimized for animation, rendering, or game engines.

 UV’s & Texturing

Unwrapping and texturing for both stylized and realistic assets. Efficient UV layouts and PBR-ready maps for real-time or cinematic production.

Rendering & Presentation

Scene setup, lighting, and camera composition for clean, high-quality visuals, ideal for promotional images, lookdev, or portfolio showcases.

Every 3D project is different, in scope, complexity, and purpose. A simple prop for a mobile game is not the same as a high-detail character for a cinematic, and neither compares to building a fully lit environment. That’s why a fixed price can be misleading: it rarely reflects the actual work required and can compromise either the quality or the delivery time.
By requesting a custom quote, you’ll get an accurate estimate based on your project’s real needs: the type of asset, the level of detail, the intended use, and your deadlines. This way, you know exactly what you’re getting, how long it will take, and how much it will cost, with no hidden surprises and with the certainty of a result built to work.

Click the button below to contact me and discover your personalized quote.

Extended Services

Looking for rigging, animation, or post-production?
I team up with skilled professionals to expand the studio’s capabilities and deliver full-spectrum 3D content.

F.A.Q.

Frequently Asked Questions

  • 1. What services do you offer exactly?

I specialize in 3D modeling, sculpting, UVs & texturing, and rendering. I also collaborate with trusted professionals for rigging, animation, and post-production.

  • 2. Do you only work on video games?

No! While I love working on game-related content, my services are also perfect for animation, cinematic projects, advertising, and product design.

  • 3. How long does a project usually take?

It depends on the complexity and scope. A simple prop may take a few hours, while a full environment or character could take several days. We’ll define a clear timeline before starting.

  • 4. Can I request revisions?

Yes, of course. Each project includes a set number of revisions based on the agreement. I always aim to meet your expectations while staying within budget and deadlines.

Contact me

Let’s bring your idea to life.
Have a project in mind or just curious about what we can create together?
Get in touch, I’m happy to answer questions, discuss your vision, or prepare a custom quote.

Phone

WA Business 

Email

bk4creativestudio@pec.it


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